Who knew ladybugs had such difficult life problems?
Since its appearance in 1982, Sokoban has become more of a genre than a single game. The simple idea of a pushing boxes into designated spots is a ripe ground for innovation in puzzle scenarios. Moreover, the mobile device market is ripe for such games.
Far from the boring warehouse environment of the original, in Sokoban Garden you are a ladybug, pushing small stone box things. Not a big change in idea but a refreshing change in visuals.
The puzzles are grouped by the number of boxes you need to push around, from two, up to six. These increase in difficulty overall, but each set has some easier puzzles for you to warm up. Believe me, you need to warm up your brain before proceeding to the most difficult ones (not that you'd have much of a choice, they're locked). Some levels seem impossible to solve, only for you to figure them out half an hour later. Beginners should not worry. The first dozen of levels are specifically designed as a tutorial and introduction to this kind of game.
Unlocking higher tier puzzles is done by getting stars on the available ones. You get up to three stars for each level (for solving, minimum number of pushes, and few reverted moves).
Sokoban Garden offers a pleasant ambiance and is great as a puzzle on your tablet amongst all of the other fast games.